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EI-8000 - New for 2011


SETTING UP YOUR BASE UNIT
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You can easily connect Classroom Jeopardy to your TV or a projector for use with a Smart Board or white board.

First, make sure the TV or projector and the Classroom Jeopardy! Base Unit are turned off.

Next, find the included Audio Video cable - it has one yellow and one white plug at each end.

Plug the yellow connector into the video jack on the Base Unit. Plug the white connector on the same end of the cable into the audio jack on the Base Unit.

Find the Audio/Video input jacks on your TV or projector. Plug the yellow connector into the yellow video-in jack. Plug the white connector into the white audio-in jack. If you are using a projector, you will only connect the video-in jack - the audio will run from the Base Unit.

If your TV has more than one set of A/V input jacks, make sure you plug both connectors into the same set of jacks.

Plug the Power Adapter into the back of the Base Unit and the other end of the Power Adapter into a power outlet.

Now, insert the included USB Flash Drive into the back of the Base Unit.

Turn on the TV or projector and the Base Unit. Only a few more steps, you're almost there!

Now you just have to insert three AAA batteries into the Host Remote and two AAA batteries into each Player Remote. You can use a coin to easily unscrew the battery covers.

If you are using a TV, use the TV remote control or the buttons on your TV to click through the TV video line options until the Jeopardy! screen appears.

If you are using a projector, the screen will automatically appear when you are connected.

That's it! You can now turn off the TV or projector and Base Unit until you are ready to start a game.

Next, check out the FAQ and video on Getting to Know Your Host Remote.
GETTING TO KNOW YOUR HOST REMOTE
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While Classroom Jeopardy! is designed to be easy to use, it can take a little time to get used to the Host Remote Control. Spend a little time practicing with the remote - it really does control most of the game! Your first game with players will go more smoothly if you practice on your own first. Work through the Step-by-Step Through the Game section of the virtual Teacher's Guide to get used to the game flow. You should also check out Hot Tips for Hosts in the virtual Teacher's Guide, for some great suggestions. Your virtual Teacher's Guide can be found on the Flash Drive included.

Although the remote control buttons work a bit differently in different areas of the game, here is an overview of their basic functions:

The LCD screen will show the answer to each clue on the board.
Slide the COVER back to use the texting buttons to add students' names at the start of the game and to enter numbers during wagering.
Use the ARROW buttons to scroll through menus and categories.
Press the SELECT button to select the menu item or clue that is highlighted on the screen.
Use the CORRECT and INCORRECT buttons to indicate whether a player's response is correct or incorrect.
Use the BEGIN button to start game play.

To get started using your remote, turn on the Base Unit and the TV. After two or three seconds, the legal information and Jeopardy! logo will appear on screen.
SELECTING OR CHANGING A GAME WITH YOUR HOST REMOTE
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First, turn on the Base Unit and the TV. After two or three seconds, the legal information and Jeopardy! logo will appear on screen.

Press BEGIN on the Host Remote Control. You will see the JEOPARDY! START MENU on the screen with two options:

SELECT GAME lets you choose a game to play.
OTHER OPTIONS lets you CONFIGURE ADDITIONAL SCOREBOARDS and PROGRAM REMOTES

Highlight SELECT GAME and Press the SELECT button to choose it. The first game title on your USB Flash drive will appear. Your USB Flash drive comes programmed with five sample games. Any other games you have added to the Flash drive will also appear. Use the arrow buttons on your Host Remote to scroll through the game titles. Press Select when you see the game you want to play.

The JEOPARDY START MENU will appear with four options. Choose START GAME by pressing the SELECT button on your Host Remote to start the game.

If you have mistakenly selected and started the wrong game, use the arrow buttons on your Host Remote to select CHANGE GAME.
REGISTERING PLAYERS WITH YOUR HOST REMOTE
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First select a game using your Host Remote Control. For help, see the Selecting or Changing a Game with your Host Remote FAQ or video.

Once you've selected a game, the JEOPARDY! START MENU will appear with four options.

Press START GAME to access the REGISTER PLAYERS screen.

Once you see the Register Players screen, have each player buzz in. The corresponding display panel on the Base Unit will light up and an orange light will illuminate below it. Use the dry-erase marker to write the name of the player or team on the correct scoreboard.

You can also program the students' or teams' names to appear on the screen rather than Player 1, Player 2, and Player 3. To program their names, wait until a student presses the button to register his/her remote then press the INCORRECT button on the Host Remote. The "P" in "Player" on the TV screen will blink. Press the INCORRECT button again and the letters on the screen will disappear. Slide the cover on your Host Remote open and use the alphabet texting buttons to type in the player or team name. Like texting, each key represents up to 4 letters. You will need to press the key several times until you reach the letter you need. When you are done press SELECT. Repeat with all players' remotes.

When all the players are registered, press the BEGIN key on your remote. The Jeopardy! logo will appear, and the scoreboard will display 0 for each player's score. The program will also randomly select a player to choose the first category and clue. That player's signal light will light up orange on the scoreboard and on their remote. You are now ready to begin play.
JEOPARDY GAMEPLAY
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The Jeopardy game is broken into 3 rounds of game play - Jeopardy, Double Jeopardy, and Final Jeopardy. Once you've selected your game and registered your players, press BEGIN on your Host Remote to start the game.

After Johnyy Gilbert's famous "This is Jeopardy" introduction, the game board will appear and you will hear Alex Trebek announce, "Here are today's Jeopardy! categories." The first category name will appear on the screen. Read the category name aloud for your players. To read the category explanation, hold down the CORRECT button on your Host Remote , then press SELECT. The description of that category will appear on the big screen, so you may read it aloud. To move to the next category, press SELECT. Repeat until all the categories and explanations have been read.

Ask the player whose signal light is lit to choose a category and value (for example, "School Time for 800"). Use the arrow buttons to move to the category and value the player requested. When you see the appropriate box highlighted, press SELECT.

Read the clue that appears on screen, then press BEGIN to activate the buzzers. When the green timer bar appears, the players have 7 seconds to signal in by pressing the button on their Player Remote.

Important Tip!! Players can't signal in until you press BEGIN and the green bar appears on the big screen. Players who signal in too early will be blocked from game play for a fraction of a second. Holding the button down will also block game play and could cause the remote to stop working correctly. Be sure to tell your players to wait until they see the green bar on screen BEFORE they ring in. Like the contestants on the show are told, it's best to press the button like "rapid fire".

If no player signals in within 7 seconds:
NO PLAYER will appear at the top of the screen. The screen will automatically return to the game board. The player who selected the previous category gets to choose again.

If one or more players signal in:
When the first player signals in, the signal light on that player's remote will turn green. If another player signal in also, but is not the first to signal in, their player remote light will turn red. The timer bar on screen will be red once a player signals in. Call on the team/player that signaled in first. They will have 7 seconds to respond.

If the player responds correctly within 7 seconds:
Press CORRECT on the Host Remote. The word CORRECT will appear at the bottom of the screen.

If the player responds incorrectly within 7 seconds:
Press the INCORRECT button on the Host Remote. The word INCORRECT will appear on screen. A player who gives an incorrect response cannot signal in again until a new clue is given.

To give other players a chance to respond:
Press BEGIN to give other players a chance to respond to the same clue. The green timer bar will reappear. Players will again have 7 seconds to signal in.

To move on to a new clue without giving the other players a chance to respond:
Let players know that they should not signal in. Press BEGIN, and let the green timer bar expire. Press BEGIN again to return to the game board.

Sometimes, you may want to give only one player a chance to answer. For example, if a category has true or false clues, the player who responds incorrectly automatically gives away the correct response. In this case, you can make certain clues single-play. Single-play clues allow only one player to respond. If a player responds incorrectly, points are taken off that player's score, and you return to the game board.
THE DAILY DOUBLE
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The first round, Single Jeopardy!, has one Daily Double clue. The second round of game play, Double Jeopardy!, has two Daily Double clues. These clues are randomly selected by the program. The player who unknowingly chooses the Daily Double clue plays it alone. The other players will not be able to signal in.

When a player lands on the Daily Double, the DAILY DOUBLE logo will appear. After the logo appears, a wager box is displayed. Ask the player/team who is in control to state their wager.

Enter the wager amount using the Host Remote. For help using the Host Remote, see the Getting to Know your Host Remote FAQ or video.

You can press the INCORRECT button to use the texting keys to enter the wager, or simply use the up arrow or down arrow button to change any of the five digits. Use the left arrow or right arrow button to move to a digit to the right or left. When the right amount is shown, press SELECT.

Read the clue aloud to the player who chose the Daily Double, then press BEGIN. The player will not need to signal in.

If the player responds correctly within 7 seconds: Press the CORRECT button on the Host Remote. The word CORRECT will appear at the bottom of the screen.

If the player does not respond correctly within 7 seconds:
Press the INCORRECT button on the Host Remote. The word INCORRECT will appear at the bottom of the screen. The score will automatically update the points earned or lost in the Daily Double.

Press BEGIN to return to the game board.

If a player is behind it's possible for the host to designate a given clue as the Daily Double.
DOUBLE JEOPARDY
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Double Jeopardy! plays just like Jeopardy! except that the clues are worth twice the points and there are two Daily Doubles in this round. Double Jeopardy! begins automatically after Single Jeopardy! is over.

You can skip to Double Jeopardy! at any time if you're under time constraints or want to be sure to cover the material in your Double Jeopardy clues. From the game board screen, press and hold BEGIN for three or four seconds until the JEOPARDY! OPTIONS MENU appears.

Use the arrow buttons to highlight START DOUBLE JEOPARDY!. Press SELECT. The current Single Jeopardy! game will end and Double Jeopardy! will begin.
FINAL JEOPARDY!
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Final Jeopardy! is the last round of game play. It consists of one clue.

When Double Jeopardy! has ended, the TV screen will automatically display the Final Jeopardy! logo.

Press BEGIN to start.

If you want to skip the Double Jeopardy phase of the game, and move straight to Final Jeopardy, wait until the Double Jeopardy logo appears at the end of Single Jeopardy game play. Press and hold BEGIN for three or four seconds until the JEOPARDY! OPTIONS MENU appears. Use the arrow buttons to highlight START FINAL JEOPARDY! and press SELECT.

You can also skip to Final Jeopardy! at any time during a round. Press and hold BEGIN for three or four seconds until the JEOPARDY! OPTIONS MENU appears. Use the arrow buttons to highlight START FINAL JEOPARDY!. Press SELECT. The current Jeopardy! game will end, and Final Jeopardy! will begin.

Once the Final Jeopardy! logo has appeared and you've pressed BEGIN, you will hear Alex Trebek say, "And now, here we go with Final Jeopardy!." After a pause, Alex will say, "Today's Final Jeopardy! category is." The category name will appear on screen, along with instructions about making wagers. Read the category and instructions aloud.

Ask each player or team to write down a wager on their answer paddle or a sheet of paper. Press SELECT and the Final Jeopardy! clue will appear. Remind players to keep their wagers secret until all responses are revealed or until you ask for them.

Press BEGIN. The Final Jeopardy! think music will play for about 30 seconds. Players have until the end of the music to write their responses.

The number or name of the player with the lowest score will appear on screen first. Ask that player to show his or her written response. Press CORRECT or INCORRECT, then press BEGIN.

The wager box will appear on the screen. Ask the player to reveal the written wager amount. Use the arrow buttons to enter the amount in the wager box. Press SELECT. You can also text in the wager using the texting buttons. Press the INCORRECT button on the Teacher Remote then use the texting buttons to enter the wager. Press SELECT when you are finished.

Repeat for each player until all responses have been checked and wagers have been entered.

The program will automatically calculate the scores and display the number or name of the winning team or player. The grand introduction theme song will play, and you will hear Alex Trebek announce, "Today's Jeopardy! winner is!" Read the name of the winner aloud.

Press BEGIN. The screen will return to the JEOPARDY! START MENU.

If you need to stop playing in the middle of a game, be sure to select EXIT GAME from the JEOPARDY! START MENU before you turn the unit off. Exiting incorrectly may result in drained remote batteries.
INSTALLING CLASSROOM JEOPARDY! CLUE STUDIO
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In order to create and customize your own games that include content that you are currently reviewing, you will need to install and use the included Clue Studio software.

To install Clue Studio on a Windows XP or Windows 7 system:

1. Insert the Classroom Jeopardy! USB Flash Drive into a USB port on your computer.
2. The AUTO PLAY window will open. Select OPEN FOLDER TO VIEW FILES. If the AUTO PLAY window does not open, go to MY COMPUTER, and select CLUE STUDIO (removable drive).
3. Create a folder named "Clue Studio" to store the Clue Studio software and the games you create.
4. Drag the Clue Studio application file CLUE STUDIO.JAR from the USB Flash Drive to your newly created Clue Studio folder.
5. Double click CLUE STUDIO.JAR to open the Clue Studio program.
To Install and Launch Clue Studio on a Macintosh with OS X

1. Insert the Classroom Jeopardy! USB Flash Drive into a USB port on your computer.
2. The USB Flash Drive icon will appear on your desktop. Double click the icon to open Clue Studio.
3. Create a folder named "Clue Studio" to store the Clue Studio software and the games you create.
4. Drag the Clue Studio application file CLUE STUDIO.JAR from the USB Flash Drive to your newly created Clue Studio folder.
5. Double click CLUE STUDIO.JAR and it will open the Clue Studio program.
CREATING A GAME WITH CLASSROOM JEOPARDY! CLUE STUDIO
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You can create your own customized game using content that your class is currently studying. You must first install the included Clue Studio software on your computer. For help installing, see the Installing Classroom Jeopardy! Clue Studio FAQ or video.

Once you have installed the software you are ready to build a game. Just open the Clue Studio folder you created on your computer. Double click the ClueStudio.jar file to open a blank game template.

Double click the GAME NAME CELL.

The GAME NAME CELL editor window will appear. Type in a name for your game. This is the name that will be listed on the game selection screen when you start playing Classroom Jeopardy!. When you are finished, click the OK button.

Next, double click the Category 1 CATEGORY NAME CELL.

The CATEGORY NAME CELL editor window will appear. Type entries for the FULL SIZE CATEGORY field, the ABBREVIATED CATEGORY field, and the EXPLANATION field. The ABBREVIATED CATEGORY field will be displayed on your TV, white board, or SmartBoard screen when the game is played.

Open and complete all of the remaining CATEGORY NAME cells for SINGLE JEOPARDY!

Next, double click the Clue 1 CLUE/RESPONSE cell.

The CLUE/RESPONSE cell editor window will appear. Type the clue in the CLUE field and the response in the RESPONSE field. Remember to phrase the clues Jeopardy style, so that the responses will be appropriately phrased in the form of a question. If applicable, you may select SINGLE-PLAY CLUE OPTIONS. Single-play clues are suggested when the answer will be obvious if the clue is answered incorrectly. A True or False clue would be an example of an appropriate single-play clue.

Open and complete all the remaining CLUE/RESPONSE CELLS for SINGLE JEOPARDY!.

Now it's time to program your Double Jeopardy clues. Select ROUND → DOUBLE from the MENU BAR or click the Double J! tool on the TOOLBAR to access the DOUBLE JEOPARDY! page of the game template. Open and complete the CATEGORY NAME CELLS and the CLUE/RESPONSE CELLS on the Double Jeopardy! round page of the game template.

Lastly, double click the FINAL JEOPARDY! CELL. The FINAL JEOPARDY! CELL appears on both the SINGLE JEOPARDY! and DOUBLE JEOPARDY! template pages.

The FINAL JEOPARDY! CELL editor window will appear. Type entries for the CATEGORY field, the CLUE field, and the RESPONSE field. When you have completed all the game template cells, click Save to save your game on your computer. You will also need to save your game on the included USB Flash Drive, so that you can play it on your Classroom Jeopardy! unit.
CREATING AN IMAGE, VIDEO, OR AUDIO CLUE
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With Clue Studio you can add video, audio, and images to your clues, just like on Jeopardy!

To make it easy, gather the images, audio clips, and video files you plan to use first. Files must be in .jpg format. Audio files must be longer than 0.2 seconds and in .wav format. Videos must be in .avi format. Converting videos to .avi format is explained later in this video.

Next, locate and open the Clue Studio folder you created, and double click the ClueStudio.jar file to open a new or existing game. For help installing a game, see the Installing Classroom Jeopardy Clue Studio FAQ or video segment …or for help creating a game, see the Creating a Game with Classroom Jeopardy Clue Studio FAQ or video segment.

Double click a Clue Response Window to choose the clue where you'd like to add media.

Press the BROWSE button at the bottom of the CLUE/RESPONSE editor window. Navigate to your image (.jpg), audio (.wav) or video (.avi) file and select it. Click OPEN and the file will be inserted into that clue. Press PREVIEW to see how it will look in the game.

CONVERTING VIDEO CLIPS TO .AVI FILES
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In order to use video in Classroom Jeopardy!, you will need to convert your video clips to .avi format using a file converter named FFMPEG. You can download the most current conversion tools at http://www.classroomjeopardy.com

Download the FFMPEG converter to your computer and place it in the Clue Studio folder you created. Placing the Clue Studio application and converter application in the same folder will enable the CONVERT VIDEO button to work properly.

This next part is important! Before you begin converting video you will need to initialize your settings:

First, Click the SETTINGS button. The SETTINGS window will open.
Now click the BROWSE button next to the FFMPEG PATH line. Navigate to the FFMPEG application in your Clue Studio folder. Select the FFMPEG application and click OPEN. This will link the VIDEO CONVERSION UTILITY to the FFMPEG application.
Now click the BROWSE button next to the OUTPUT DIRECTORY line. This is where your converted videos will be placed. Navigate to the folder in which you will keep your converted videos and click OPEN. When you are ready to add converted videos to your game, you will navigate to this folder from the BROWSE button in the Clue/Response window. Note that the video quality setting is also located in the SETTINGS window. When you begin to convert video you may return here to adjust this setting.

Now you're ready to convert your file.
1. Click the Convert Video button on the toolbar. The Video conversion utility window will open.
2. Click the Add button and navigate to the video file you wish to convert. Click Open and the file will appear in the Source Files window. Add as many different videos as you need.
The Video conversion utility can convert an entire batch at one time.
3. Click the Settings button to set the video quality. High quality will generate the clearest video, but the largest file. Low quality will generate video with less detail, but smaller file size. The video quality setting will apply to the entire batch being converted.
4. Click the Encode button to begin conversion. If you have not set the FFMPEG path, a dialog box will pop up and direct you to the Settings window. (See the previous section regarding initializing settings.) When completed, the files will appear in the Converted Files window.
INSERTING SYMBOLS AND ACCENT MARKS INTO CLUES OR RESPONSES
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To insert a symbol into your clue, open the Clue Studio folder you created, and double click the ClueStudio.jar file to open a new or existing game. For help installing or creating a game, see the Installing Classroom Jeopardy! Clue Studio or the Creating a Game with Classroom Jeopardy! Clue Studio FAQs or video segments.

Double click a Clue Response Window to choose the clue where you'd like to add the symbol.

The following symbols are available to use in categories, clues and responses.

To insert a symbol, press the Symbols button, to reveal the special characters. Select the symbol on the chart and click Insert.
CREATING A MATH CLUE
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To create a math clue, open the Clue Studio folder you created, and double click the ClueStudio.jar file to open a new or existing game. For help installing or creating a game, see the Installing Classroom Jeopardy! Clue Studio or the Creating a Game with Classroom Jeopardy! Clue Studio FAQs or video segments.

Double click a Clue Response box to choose the clue where you'd like to add the math clue.
Classroom Jeopardy! Clue Studio has the ability to create a math clue using special characters.
There are a few codes to learn before you get started

To create a number in superscript, press the carrot key before pressing the number

To create a number in subscript, hold the shift key down while pressing the hyphen key, then press the number

To place two numbers in a fraction format, type your numerator followed by the forward slash, then your denominator

To insert a number into the square root symbol, press the symbol key in the Clue Studio clue window

To make a number negative, press the hyphen key and then the number

To show an equation in vertical form, type the letters "VERT" before your equation

Now that you know the symbols to use, type your math clue into the clue/response window and Click the Math Clue button. The Math Clue function will create a .jpg image of your clue. Every time you make a change to your math clue tags, remember to click the Math Clue button again, to refresh your image. You can check your math clue at any time by clicking the Preview button.

Once you've created your clue, the image will automatically be inserted into that Clue box.

Important: The Math Clue button serves two functions. It creates the image of your math clue and places it into the correct screen. If you change your math clue tags or move that clue to another cell, or category, you will need to click the Math Clue button again to be sure the clue works correctly in the game.

When you're finished, click the OK button to return to the Clue Response window and OK again to return to the Clue Studio game screen.
PLACING A GAME ON THE USB FLASH DRIVE
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Now that you've finished filling in a game template, save the file to your Clue Studio folder. Name the file something that will make it easy to identify. Clue Studio will also create a folder of media assets using that same game name - this will automatically store copies of any images, videos, or audio files you've included. Now you're ready to copy your game to the included Classroom Jeopardy! USB Flash Drive.

Windows users can insert the Classroom Jeopardy! USB Flash Drive into the USB port on your computer. The Auto Play window will open. Select Open folder to view files. If the auto play window does not open, go to My Computer, and select Clue Studio. Drag both the game and the folder of game media assets to the Classroom Jeopardy! USB Flash Drive window. Please note, the game will not play correctly without the media assets folder.

Mac users can insert the Classroom Jeopardy! USB Flash Drive into a USB port on your computer. The USB Flash Drive icon will appear on your desktop. Double click the icon to open Clue Studio. Drag both the game and the folder of game media assets to the Classroom Jeopardy! USB Flash Drive window. Again, the game will not play correctly without the media assets folder.

In case you're wondering, the flash drive included will hold approximately 500 games with no media, 60 games with an average amount of media or about 10 games with about 10 large videos each.

Be sure to eject the USB Flash Drive before you remove it from the USB port. To eject the drive: Windows users, right click the USB Flash Drive icon on your computer and select Eject. Mac users, drag USB Flash Drive icon to the trash.

Remove the USB Flash Drive and insert it into the back of the Classroom Jeopardy! Base Unit. Now you are ready to play!
UPDATING PREVIOUSLY CREATED GAMES OR CARTRIDGE-BASED GAMES
TO WORK WITH THE NEW CLASSROOM JEOPARDY!
(converting .jgm files)
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Don't worry, the good news is that you can still use all those games you created with J-Edit and all those cartridge-based games you purchased. You just have to convert them! It's easy! First you must install the Clue Studio software included with this version of Classroom Jeopardy.

Now, simply open the Clue Studio folder you created on your computer, double click ClueStudio.jar, click on FILE in the upper left, then click OPEN.

Navigate to the old game you want to convert and click OPEN. The game will automatically convert to the new format. Now click SAVE.

If you need to convert a cartridge-based game, you will need to use the J-Link and the old J-Edit software. Follow these steps:

1. Plug the cartridge into the J-Link and plug the J-Link cartridge reader into the USB port of your computer.
2. Open the old J-Edit software.
3. Click the cartridge icon in the tool bar. This opens the game cartridge interface. It shows the contents of the game cartridge.
4. Click one title and then click "load selected game into J-Edit".
5. Click "save-as" and put the game in your Clue Studio folder (or wherever you store your games).
6. Open each game with Clue Studio and save.