FAQs -Educational Insights®
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Classroom Jeopardy!

General

What is CLASSROOM JEOPARDY!
This exciting interactive game brings the sights and sounds of the TV show Jeopardy! to your classroom. From the moment students hear the distinctive Jeopardy! theme music, they'll be immersed in an entertaining multimedia experience. Developed in cooperation with the creators of the award-winning quiz show, Classroom Jeopardy! plays just like the television version with one important difference: The content is tailored by you, the educator, to align with your own curriculum.

What is the warranty on this item?
Educational Insights, the manufacturer of Classroom Jeopardy!, guarantees its products to function for one year. Educational Insights warrants each unit against factory defects in material and workmanship for one year from the date of purchase to the original purchaser only.

The warranty is invalid if the damage or defect is caused by accident, consumer abuse, or unauthorized alteration or repair. This warranty does not cover any claim concerning worn-out or defective batteries.

We highly recommend sending in the warranty card included in each Classroom Jeopardy! game.

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Game Play

Can the Daily Double be evoked at will?
The Daily Double is randomly selected by the Classroom Jeopardy! microprocessor.

Can the Final Jeopardy! wager be other than 100 unit increments?
Classroom Jeopardy! only accepts wagers in increments of 100; however, a player can write some other desired wager and the Host can do the calculation manually.

Can game program changes be made while playing a game?
Before making any program changes, the host must exit the game, remove the antenna, plug in the keyboard and proceed through the programming menus as required.

How many students can play?
Three players/teams can play when using just the Classroom Jeopardy! base unit (EI-7920 or EI-7910).

  • We suggest dividing the classroom into three teams. Each team will have one remote. The first student in each team has an opportunity to answer a question. They then pass the Student Remote on to the next team member.
  • If you purchase more of the Player Remotes, each member of the team can have a remote. This option works great for Math Bowls, Science Bowls, History Bowls, etc.
  • If you add an Extra Scoreboard and three (3) Remotes (EI-7921 or EI-7910) up to six players/teams can play.
  • Using the team approach mentioned above, split the classroom into six teams. This will allow students to have a chance to answer a question more often.
  • Up to nine additional Extra Scoreboards can be added to the Base Control Unit for a total of 30 scoring positions and 30 individual Player Remotes.

Does Classroom Jeopardy! have the Daily Double?
Yes, each Jeopardy! round has one Daily Double clue and each Double Jeopardy! round has two Daily Double Clues. The program randomly selects these clues.

Can the Daily Double be evoked at will?
No. The Daily Double clue is selected randomly by the Classroom Jeopardy! microprocessor.

Can the Final Jeopardy! wager be other than 100 unit increments?
Classroom Jeopardy! only accepts wagers in increments of 100; however, a player can write some other desired wager and the Host can do the calculation manually.

Can game program changes be made while playing a game?
No. Before making any program changes, the Host must exit the game, remove the antenna, plug in the keyboard, and proceed through the programming menus as required. Changes can also be made using Classroom Jeopardy! Editor and saved to a cartridge. In any case, you must exit the game to make changes to the game stored on the cartridge.

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Set Up

What do I need to get started playing CLASSROOM JEOPARDY!?
Classroom Jeopardy! includes everything you need to start playing except for the following:

  • A television with audio/visual jacks
  • Eight (8) AAA batteries (2 for each Player Remote and 2 for the Host Remote)
  • A small Phillips screwdriver to remove the screw to open the battery covers.

Can I use an LCD projector instead of the TV?
Yes, as long as the LCD projector has an A/V jack for RCA plugs. The LCD projector should also be hooked up to a sound system if you would like to hear the Jeopardy! sound effects.

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Game Programming

How do I check cells to see which are empty or full?
If you have Classroom Jeopardy! Link, you can use it to check for empty cells.

If the game you want to check is a Classroom Jeopardy! Game file, open the game in Classroom Jeopardy! Editor. Be sure to check both the SJ and DJ rounds.

If the game you want to check is on a cartridge, do the following:

1. Insert the cartridge into your connected Classroom Jeopardy! Link unit.
2. In Classroom Jeopardy! Editor, select the Cartridge Tool from the Toolbar, then select and open the game you wish to check. Be sure to check both the SJ and DJ rounds.

If you do not have Classroom Jeopardy! Link you can use the keyboard that came with your gray Classroom Jeopardy! Base Unit (EI-7920).

You can check for empty cells by loading a game from a cartridge, or if you are creating or editing a game, by pressing the F11 key TEMP (template). The display will show a little square dot in each cell containing content. Cells with no dot are empty. To view/edit content or enter content into an empty cell, scroll to the cell on the template and press ENTER.

Can I program a partial game?
Yes, there is no minimum to the number of clues required for a game.

However, if any cell contains a clue, then the abbreviated and full category cells for that column must also have content or the clues for that column will not be displayed on the TV.

Sometimes I cannot get seven lines in a clue cell.
A clue cell is full when it contains 140 characters including spaces and carriage returns. The number of lines that the display scrolls to may vary.

Sometimes I cannot get three lines in an abbreviated category cell.
An abbreviated category cell is full when it contains 21 characters including spaces and carriage returns. The number of lines that the display scrolls to may vary.

Sometimes I cannot get three lines in an unabbreviated category cell.
An unabbreviated category cell is full when it contains 60 characters including spaces and carriage returns. The number of lines that the display scrolls to may vary.

I cannot get 10 games on the cartridge.
A cartridge holds 5 to 12 games, depending upon the length of content (the number of characters including spaces) entered in the cells.

How do I see how much memory on a cartridge is in use?
If you have Classroom Jeopardy! Link, you can use it to check for cartridge memory use. Simply do the following:

    1. Insert the cartridge into your connected Classroom Jeopardy! Link unit.
    2. In Classroom Jeopardy! Editor, select the Cartridge Tool from the Toolbar. The “Unused Storage” field below the game list tells you how much memory is available for more game storage.

If you do not have Classroom Jeopardy! Link you can use the keyboard that came with your gray Classroom Jeopardy! Base Unit (EI-7920).

To see how many games and what percentage of storage memory is used on a cartridge, do the following:

    1. Insert the cartridge into the base unit.
    2. Press the F4 CART key on the keyboard.
    3. Press “V” for View Information.


Can the displayed fonts be changed?

Font style and size cannot be changed in any Classroom Jeopardy! cells.

Can lowercase letters be used?
The font and size used for TV screen displays are always uppercase.

Can any symbols or special characters be used?
Yes. There are several special characters that can be used.

If you have Classroom Jeopardy! Editor, you can view the Special Characters window by selecting Help -> Special Characters from the Menu Bar or by pressing F12 on your computer’s keyboard. The list of available Special Characters and the keystroke combinations required to create them will be displayed.

If you do not have Classroom Jeopardy! Link you can use the keyboard that came with your gray Classroom Jeopardy! Base Unit (EI-7920) to display the Special Characters. Available symbols can be viewed (while editing or creating a game) by pressing the F12 FONT key. The key stroke required to get the desired symbol is displayed along with the symbol.

Can words or letters be underscored, italicized or displayed in bold?
Letters can only be displayed in a plain all caps style; they cannot be underscored, italicized, or displayed in bold.

A single underscore character can be typed using the Shift+Hyphen key. Use single underscore characters when you want to show how many letters there are in a word in a clue.A long underscore character can be used to represent words in a clue. Type Shift+U to create a long underscore.

The long underscore is only available in Classroom Jeopardy! Base Units with software version higher than 1.01.04. The software version for your Classroom Jeopardy! Base Unit is displayed on the opening splash screen that appears when you first turn on your base unit. Your Classroom Jeopardy! Base Unit’s software can be upgraded using Classroom Jeopardy! Link.

Can foreign languages be used?
Foreign languages can be entered if they use the standard English alphabet.

Are character accents available?
Character accents are not available.

Can graphics, videos, and custom audio be programmed into the game?
It is not possible to display colors, geometrical shapes, graphics, pictures, or video clips. The host may provide external posters, pictures, overheads, or audio clues. Prompts for using these clues can be added to the answer key. This reinforces learning with additional sights and sounds.

If I haven’t finished writing or programming a game, can I leave it unfinished?
If you have Classroom Jeopardy! Editor, you can simply save the game to your computer’s hard drive. When you want to continue writing or editing, open the game in Classroom Jeopardy! Editor and continue working on the game.

If you do not have Classroom Jeopardy! Editor, you can still partially program a game and finish programming it later, but be sure to save the game to a cartridge. If the keyboard is disconnected before programming is saved to the cartridge and the power is turned off, all programming will be lost.

How do I EDIT a cell within a game?
If you have Classroom Jeopardy! Editor, do the following:

    1. Open the Game in Classroom Jeopardy! Editor.
    2. Select the cell and press Enter. When the Editor window opens, edit the cell.

If you do not have Classroom Jeopardy! Editor you can edit a cell within a game by doing the following:

    1. 1. LOAD the game into the gray Base Unit (EI-7920) and press the F11 key TEMP (template) on your gray keyboard. The resulting display will have a little square dot in each cell containing content. Cells with no content are empty.
    2. 2. To view/edit content or enter content into an empty cell, scroll to the cell on the template and press ENTER and then begin editing.

Can I erase games from the cartridge?
Yes, follow the directions on page 46 (EI-7920) or page 60 (EI-7910) of the Teacher's Guide. However, since it takes time to program the questions on the cartridge, we recommend purchasing more cartridges. If you no longer need the game, it can be erased and the space used for a new game.

How many questions/clues are needed for each game?
A game can contain as many as sixty-one (61) questions. Each complete game is made up of a Single Jeopardy!, Double Jeopardy!, and Final Jeopardy! game. Each Single and Double Jeopardy! game holds up to 30 questions and the Final Jeopardy! is one question. There is no requirement that you fill each cell.

What math symbols can be used?
Only upper case letters are available

The symbol keys located in the same rows as the letters work exactly like the ones on PC and Macintosh keyboards. For example, create a question mark by pressing the Shift and ? keys.

The number keys work like the ones on PC and Macintosh keyboards. Access the numbers by pressing the keys, and access the corresponding symbols (such as ! and #) by pressing Shift and the appropriate number key.

Fractions can only be displayed as 1/2, 1/4, and so on.

The following symbols are also available: ±, π, •, ¢, ©, ®, °, ≤, ≥, x, ÷

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Cartridges

When creating a game, I cannot SAVE the game to the cartridge.
If you are using Classroom Jeopardy! Editor and Link, make sure the cartridge is inserted into the Jeopardy! Link Unit correctly.

If it is inserted correctly, and you get a dialog box notifying you that the cartridge is corrupt, see the next FAQ question: "How do I fix a corrupt cartridge?"

How do I fix a corrupt cartridge?
First of all, DON’T PANIC! If you have Classroom Jeopardy! Link, you can try to repair it using Classroom Jeopardy! Editor. Follow the directions on page 25 of your Classroom Jeopardy! Editor and Link Guide or on page 60 of your Classroom Jeopardy! Teacher’s Guide.

If you do not have Classroom Jeopardy! Link, you can use the keyboard that came with your gray Classroom Jeopardy! Base Unit (EI-7920) to repair a corrupt cartridge. First press F4 CART on the keyboard, then select OTHER OPTIONS by pressing the letter “O” key. Select ERASE CARTRIDGE by pressing the “E” key, then select YES by pressing the “Y” key (A “please wait” message will appear.) Check cartridge by pressing the F2 LOAD key on the keyboard. If the cartridge is good, EDIT GAME (header) and SJ CAT 1 CAT ABBR (footer) will appear on the screen. If after completing these steps the cartridge remains corrupt, please contact customer service at Educational Insights.

Can an entire cartridge be copied in one operation?
One game at a time may be loaded to the base unit memory and then transferred to a new cartridge.

Games I have created are not stored on the cartridge in the same sequence I created them.
Games are automatically sorted alphabetically. To change the sequencing of games stored, begin each title with either a number [numbers 0 through 9 must be two characters; i.e., 00, 01], or a letter [i.e., A, B, C].

Are there any preprogrammed games?
Yes, each cartridge included with the Base Control Unit (EI-7920 or EI-7910) is preprogrammed with five (5) complete Jeopardy! sample games. These preprogrammed games contain categories such as: Colors, What's the Number?, School Time, The Human Body, Word Puzzles, Let's Eat, Solar System, Solid, Liquid, Gas, and many more.

Content for grades 3-5 cartridges follow national standards for language arts, math, social studies, science, and geography. Content for middle school cartridges is subject specific with content spanning grades 6 to 8.

Can I copy my game from one cartridge to another cartridge?
Yes, the Classroom Jeopardy! Editor software allows you to copy one cell, one column or an entire game from one cartridge to another. Follow the directions on pages 24 to 26 of the Classroom Jeopardy! Editor Guide or pages 53-55 of the Classroom Jeopardy! Teacher’s Guide.

Please do not copy copyrighted games without permission from the author/manufacturer.

Can I buy more cartridges?
Yes, blank cartridges are available in single (EI-7922) and 10-Packs (EI-7923). Each cartridge holds up to 12 games.

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Miscellaneous

Is a spell checker available?
Yes, the Classroom Jeopardy! Editor software includes a Spell Checker. Classroom Jeopardy! Editor is included with Classroom Jeopardy! Link (EI-7924) and the newest Classroom Jeopardy! Base Units (EI-7910).

The original gray Classroom Jeopardy! Base Units, (EI-7920) have no spell checker.

Can Classroom Jeopardy! be played and programmed using an LCD projector?
Yes, the only requirement is that the LCD projector be equipped with standard RCA audio-video jacks (the same as those on the back of the Classroom Jeopardy! Base Unit).

Can games or scores be printed from the Classroom Jeopardy! unit?
Yes, the Classroom Jeopardy! Editor software allows you to print games you have written. Classroom Jeopardy! Editor is included with Classroom Jeopardy! Link (EI-7924) and the newest Classroom Jeopardy! Base Units (EI-7910).

Games or scores CANNOT be printed from the original gray Classroom Jeopardy! Base Unit (EI-7920) or Cartridge.

Can the Classroom Jeopardy! unit perform mathematical calculations?
Math equations may be manually entered in a horizontal format (no vertical stacking). The Classroom Jeopardy! unit cannot automatically perform calculations.

Is there a Teacher's Guide available for Classroom Jeopardy!?
Yes, the CD-ROM that was included with the gray Classroom Jeopardy! base unit (EI-7920) has a complete 75-page Teacher's Guide.

New versions of the Classroom Jeopardy! Base Unit (EI-7910) include an 88-page Teacher’s Guide.

What else is on the CD-ROM?
The following items are included on the EI-7920 CD-ROM:

Teacher's Guide
Answer Guides for the preprogrammed games
Blank game template
Award Certificate
Player's Handout
Adobe Acrobat Reader

The following items are included on the EI-7910 CD-ROM:

Classroom Jeopardy! Editor software for windows and Macintosh
Classroom Jeopardy! Teacher’s Guide
Sample Games
Adobe Acrobat Reader

The following items are included on the EI-7924 CD-Rom:

Classroom Jeopardy! Editor software for windows and Macintosh
Classroom Jeopardy! Link Guide
Sample Games
Adobe Acrobat Reader
JBU Classroom Jeopardy! Base Unit update file

How do I find the VIDEO or LINE on my TV?
This can be the most challenging aspect of initially setting up the Classroom Jeopardy! However, once you have done it, you will use the same method in the future. Each TV is different, but as long as your TV has A/V jacks it will have the ability to tune to VIDEO or LINE. Below is a list of methods that have worked on different TV brands.

The first step is to connect your A/V cables from the Base Control Unit (BCU) to the TV. Turn on the BCU. The BCU will transmit a blue screen that includes the Jeopardy! logo, some legal information, and a blinking BEGIN. This will help you recognize when you have the correct channel selected.

  • Check to see if your TV has a TV/VIDEO or TV/LINE button on the front. If so, push it once to select VIDEO or LINE.
  • Using your TV remote, tune to channel 00.
  • Using your TV remote, check to see if there is a TV/VIDEO or TV/LINE button. If so, select it.
  • Using your TV remote, go to the SETUP screen and change the signal from TV to LINE.

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